The horse names for example will take up 96 chunk with the ID 0x7B74E117 in the save file, 6 names with 16 chunks (= 64 characters) for each name. These are then stored in sequential chunks with the ID repeating for each chunk.įor arrays the data is also stored in sequential chunks, each with an identical ID. 256 characters for strings defined in string256_data_0.bgdata) and are broken up into 4-byte parts. Strings are stored with the maximum possible number of characters (e.q. This name is then further defined in one of the files in Pack/Bootup.pack/GameData/gamedata.ssarc/*, depending on its data type. In Pack/Bootup.pack/GameData/savedataformat.ssarc/saveformat_*.bgsvdata the game stores a mapping for each ID to the corresponding entry name. The data after the header is comprised of 8-byte chunks: Version: Version of the game that created the save file. Once you reach this location, your character will be able to detect a shrine and the fifth memory is present at the front of that very shrine. game_data.sav The data for each save state.Īll data in these files is stored as little endian on Switch and as big endian ion Wii U.Ī save file (with the exception of files in the tracker folder) starts with the following header: Simply go towards the Piper Ridge from the Tabantha Tower, and from there, head south to reach the Ancient Columns.caption.sav Contains a small amount of data for each save that is displayed in the save select screen (e.g.caption.jpg A screenshot taken at the time of saving.Do note that the compendium is not directly tied to a specific save state, meaning the images are shared between all saves. The easiest way is to activate Central Tower so that you can see it on the map and then glide part of the way over to it. The name of each file is the internal name of the given item, weapon or animal. This might be difficult to get to early in the game as you need to sneak past a few guardians, but youll find it in the northwest area of Hyrule Field before you get to the castle (see map below). The album folder contains one JPG file for each entry in the in-game album, numbered in the order they were taken.Įach JPG file in the pict_book folder corresponds to one entry in the Hyrule Compendium. Option.sav contains the settings set in the options menu (inverted camera, stick sensitivity etc.). The numbered folders each represent one save state. The content of the save folder is structured as following:
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